EdTech
Emapthy Deisgn
Data-driven Design
My Role
User Research
UX Design
UI Design
Organization
Design Problem
Imagine you’re a middle school teacher, navigating the sudden shift to remote learning. Instead of a lively classroom, you’re met with silence—cameras off, microphones muted. Every question is followed by crickets, leaving you unsure if anyone is listening. Then, one day, all students turn on their cameras, and you tear up from finally seeing their faces—something that’s become rare.
This is a real story from a teacher, and it highlights a pressing challenge: How can teachers keep students engaged and accurately assess their progress when remote learning removes the personal connection they once had in the classroom?
Design Solution
Dory is a digital platform designed to tackle the challenges of remote learning, where traditional classroom connections are lost. It enables mood check-ins and reflective activities, allowing teachers to engage students and assess their emotional and educational states. This tool helps maintain student engagement and adapt teaching strategies, ensuring that educators can effectively connect with and support their students, even from a distance.
User Research
User Research
User Research
User Research
1
Assist learners in becoming less self-aware and more at ease in expressing themselves in mixed and distant learning settings. (Informed by insight 1)
2
Provide multiple evaluation methods that allow teachers to have a better recognition of different levels of engagement. (Driven by insight 2)
3
Leverage the flexibility of online education and the existing assistive technologies to build a more adaptive learning environment that is able to accommodate students’ different needs. (Driven by insight 3, 5)
4
Provide a safe and easily accessible space for students and teachers to discuss student interests, activities, concerns, and goals. (Driven by insight 4)
5
Help students find structure and balance while managing their academic and personal lives. (Driven by insight 3)
Design Highlight
As a team, we generated 80 ideas through brainstorming. We then used affinity clustering and went through several rounds of narrowing down to spot common patterns and major themes. At the same time, we ensured that the design directions we chose align with our design principles and outcomes.
Design Highlight
After several pivots, we finally stumbled upon a solution that truly resonated with us - helping students develop a growth mindset. This concept aligns perfectly with our core values, which emphasize a process-oriented approach to individual development. Moreover, we found that self-reflection is a key tool to achieve this goal.
The concept of a growth mindset was originally introduced by a psychologist at Stanford University. It basically says that individuals can improve and enhance their abilities through hard work and effort, rather than relying solely on their natural talents. People who embrace this mindset are more inclined to take on challenges, learn from their experiences, and persist in pursuing their goals. So, promoting a growth mindset felt like a solid foundation for us.
In addition, self-reflection plays an important role in fostering this growth mindset. It involves looking back at our personal experiences and emotions. This introspective process not only helps children understand their own feelings but also allows teachers and others to better comprehend what children might be going through.
We believed that asking students to do self-reflections (for both written reflection and mood check-in) would allow them to think retrospectively and help themselves and their teachers to better understand their feelings. For mood check-in, we leveraged the RULER method (recognizing, understanding, labeling, expressing, regulating), which is a systematic approach to help people better unpack their emotion.
Design Highlight
Design Highlight
We then began creating wireframes to explore appropriate interactions and visual designs in various ways. Below are examples of the different visual styles we explored for Mood Space:
After several rounds of design exploration, we finalized the Version 1 visual style:
Design Highlight
Following that, we proceeded with usability testing using this version of our design. We asked several teachers to participate in our research. While they initially appreciated the direction of our design, they also brought up several concerns. Taking into account the feedback from the teachers, we started to make improvements.
Design Highlight
Design Highlight
Post-reflection
This project taught me the value of always having a backup plan—because let’s face it, things don’t always go as expected. Flexibility became key when unexpected challenges popped up. I also realized just how important it is to pick the right approach to user research. There’s no one-size-fits-all method, and finding the best fit for each problem makes a world of difference. Getting hands-on with the research was a game-changer for me as a designer. It allowed me to make informed, user-centered design decisions that truly shaped the next phase of the product. Overall, this experience reminded me how vital research is in crafting meaningful, impactful designs.